"The quaint fishing village of Dimshore is nestled quietly on a tiny island in the Maru Archipelago. Normally a dull place of no note, this otherwise uneventful village has fallen prey to a fate most insidious. Something parasitic has risen after centuries below the waves, and has begun to bury its tentacles deep into Dimshore. Shipwreck, swashbuckling, mystery & monsters await those brave enough to dally with the devils of the deep. Will you be able to uncover the hidden evil in time to stop it? Who can you trust on an island full of strange folk? And in the face of insurmountable odds, will you even be able to Escape from Dimshore...."
Designed for an adventuring party of three to five 1st-Level characters, Escape from Dimshore is an adventure for 5e that begins aboard the doomed ship Witherware, before it wrecks upon the shores of Dimshore Isle under suspicious circumstances, after which the party must defeat the hidden evil upon the isle and escape with their lives. By the end of the adventure characters should be 3rd level or higher. This adventure is designed to serve as an introduction to a campaign set within the world presented in Tempest: A Seafarer’s Sourcebook, but you do not need Tempest in order to run this adventure.